Rules of the game
The basics you need
to know prior to your first duel.

Card
Rankings

When playing, you need to be able to find the card you want to play quickly. We recommend two ways of ranking your choices:

By card number

The simplest organization method, consisting of creating a single packet ranked by card number. Just take note of the card number during the draw in order to find it easily. At the end of the game, you will just have to put the cards you have played into the correct sequence.

By Card type

You can rank your cards in as many packets as there are card type (up to 8 packets: Weapon, Armor, Fury, Tactical, Spell, Fury, Interruption, Upgrade). You just need to note the card type and its number to find it easily. When you have discarded a card, put it back in the packet corresponding to its type (a Weapon card goes back to the Weapons packet). This ranking has the advantage of not having to be reordered at the start of the next game.

Anatomy
of a Card

Here are the main things you need to know about Drakkards in order to understand their effects.

Anatomie d'une carte
  • Card name:
    The name of the card can tell you a lot about its usage

  • Mana cost:
    You must pay this amount of Mana in order to play the card

  • Card type:
    Cards are not all played in the same way; learn to distinguish the different card type

  • Effects:
    List of the card’s effects. Learn to master them!

  • Rarity:
    The rarer the card, the more powerful it is

kawai illustration

Type
of Drakkards

  • sortilège

    SPELL cards:
    These are the simplest type of card to play; pay the price of the invocation and apply the card’s effects.

    Effects could be instantaneous (the effects are applied immediately and do not last), or temporary (they are applied immediately and last as long as indicated on the card).

    Once played, the cards are discarded (put aside and not played again).

  • interruption

    INTERRUPTION cards:
    These cards are unique in that they are played only during the opponent’s turn and only when he has just played a card. The consequences are two-fold: the effects of the Interruption card are applied before the those of the card played by the opponent, and his or her Card Placement Phase ends immediately.

    As such, these are powerful cards that you need to know to play at the right moment.

  • équipement

    EQUIPMENT cards:
    The effects of these cards relate to Armor, Weapons, or Fury, or they are Tactical. The effects of an Equipment card last as long as it is in play.

    An Equipment card is not discarded after being resolved. They have an “effect level” of 1, 2, or 3.

    When played, an Equipment card starts at Level 1. These levels can be raised with the help of Upgrade cards. Equipment cards have several casting costs. When they are played, the first level is used to determine the cost of the card, and likewise for the levels that follow.

  • furie

    FURY cards:
    The Fury is the Drako’s most powerful attack, but also the most difficult to execute.

    It is necessary to play this type of card to set off a Fury. This card’s effectiveness will also depend on the Fury Pool reading that appears on the interface.

  • amélioration

    UPGRADE cards:
    These only target Equipment cards and are used to change their levels, either by upgrading your Equipment or by lowering the level of your opponent’s Equipment.

    If the equipment is at level 1 and it has been minimized (dropped to level 0), the equipment will be destroyed and discarded from play.

  • Arcane cards cannot be targeted by an Interruption card.

Cost of
an Upgrade (example 1)

The special characteristic of Upgrade cards is that the cost of executing them corresponds to the level of the Equipment that they affect (occasionally there is a modifier indicated on the card). Upgrading a Manamaniac at level 2 will cost 3 Mana with a Simple Glyph. Upgrade cost (example 1).

Exemple 1 coût amélioration

Cost of
an Upgrade (example 2)

With the Vita Glyph, it will cost 6 Mana (3 for the cost of the equipment + 3 Mana for the Upgrade cost with the Vita Glyph, which also gives you 100 Health Points).

Exemple 2 coût amélioration

Note: if you put down a new Weapon when you have already equipped yourself with a Weapon, the new Weapon replaces the old one. If you put down the same Weapon twice, the Weapon in question is replaced but you pay the cost in Mana!

mode d'emploi illustration

Simplified
rules of the game

Go to Advanced rules